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WORK DONE

Rainbow Six: Siege - Ubisoft Barcelona (Current)

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Lead Gameplay Programmer

Lead Gameplay Programmer at Ubisoft Barcelona for Rainbow Six: Siege. Leading a team of more than 12 Gameplay Programmers, supervising the Planning, Development and Release of Seasonal Features while ensuring best practices are followed. 

Full Cycle Game Academy

Curriculum Director

Full Cycle Game Academy started as me an other colleagues gave some classes on Game Development for the Tartu University in Estonia. Interest increase so we decided to convert it into a full academy in which you will learn Game Development using Unreal Engine for 9 months. I started as a lecturer for the first editions of the Academy and finally took the position of Curriculum Director, overseeing all the classes taught by our lecturers in the Programming, Game Design, Art and Audio, as well as coordinating their learning path and serving as a mentor in their inter-disciplinary projects. 

Maximum Football - Gamecan

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Lead Programmer

Maximum Football is a Football simulation game targeted to PC and next Gen Consoles, in which I performed as a Lead Programmer when the project was being handled by Gamecan. I led a team of around 8 Unreal Engine Developers to develop Gameplay, UI and AI features, as well as developing core Gameplay Systems. 

Star Trek: Resurgence - Gamecan

Gameplay Programmer

On my time at Gamecan, I was part of a team helping the Dramatic House and Bruner House Studio to develop Star Trek Resurgence, a story adventure game developed using Unreal Engine 4. During its development I was in charge of developing Gameplay Features, maintaining the current code base and giving insigth in the technical direction. 

Danger Team - On3D Studios

Combat Gameplay Programmer

Danger Team is a combat brawler developed by On3D studios in which you control a team of three spies that battle in a free flow combat. This demo is still in development using Unreal Engine 4 (Based on the Ability System) and C++, in which I worked as a Gameplay Programmer focused in Combat.

Relentless - On3D Studios

Combat Gameplay Programmer

Relentless is third person brawler in development by On3D studios. I currently work as a Lead Gameplay Programmer specialized in Combat development and animation integration using Unreal Engine 4 (Based on the Ability System) and C++.

Christmas Route - Umbra Interactive

VR Programmer

Christmas Route was a VR experience made by the Umbra Interactive team, in which I worked as a, Unreal Engine 4 programmer. In this experience you'll make a route in a VR experience in which you could see a Christmas Town and publicity for the Fontanar Mall in Bogotá, Colombia.

Snowball VR - Umbra Interactive

VR Programmer

Snowball is a VR experience in which players have to shoot different objectives using a snowball's gun in a limited time. This experience was create for the Fontanar mall in Bogotá, Colombia, in which I worked as a VR programmer using Unreal Engine 4.

Ultimate Racer VR - Umbra Interactive

VR and AI Programmer

Ultimate Racer was a VR experience in which you'll get immersed in a race with a VR headset and a driving interface. Here you have to race against AI to finish in the best position you can in scenery created for the Fontanar mall. I work as a VR and AI programmer for this project.

Monasterio - Personal Project

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Programmer and Designer

Monasterio is a 2D game based on exploration, in which you are a monk that wakes up in a monastery, in which everyone seem to be stuck on time. Your job is to escape from the monastery and find out what dark forces caused this weird scenario. Monasterio was designed and programmed by me using 2D free assets as a experimental project using Unity. This prototype can be accessed here.

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