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Hey! I'm Cristian, lets talk about Games...

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I been motivated to work on Games for as long as I can remember, being my passion in by childhood and my goal as an adult. I decided to turn my abilities with technology to obtain a Degree on Systems Engineering from El Bosque University in Bogotá, which taught me the craft of Software Development and Project Management. ​

After I graduated, I focused myself into gaining experience with Unity and Unreal Engine, being the later my preferred tool to create engaging experiences. Initially I worked in the Marketing field, creating 3D experiences to promote brands using both Unity and Unreal, gaining the basics of the craft and understanding the professional world.  ​

My ambition to create great games lead me to join On3D Studios, a Game Development company based on Bogotá, in which my Game Dev Career started. My Path then lead me to Gamecan, an studio based on Pärnu, Estonia, in which I worked in many AA and AAA games as a consultant and contractor, as well as our own development projects. I discovered my passion for teaching the new generation of Game Developers in Estonia as well, being one of the founders of the Full Cycle Game Academy, helping new developers to learn the ropes of Unreal Engine. ​

Finally, my experience and record led me to Ubisoft Barcelona, leading a team of Gameplay Programmers on Rainbow Six: Siege, ensuring coordination with other disciplines, best practices and seasonal releases. My path is far from over, and I'm eager to continue developing experiences that can change the lives of Gamers around the world, as it happened once with myself. 

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